The Peashooter’s lineup of abilities is rounded out by the Pea Gatling, which locks your character in place and converts its primary weapon to a rapid-fire chaingun type of attack. Using the ability simply sends the Chili Bean bouncing out in front of you in a straight line it explodes 2-3 seconds after you drop it with enough force to take even a full-health enemy near the center of its blast radius. The Peashooter’s Chili Bean Bomb is basically a grenade, though note that there’s no throwing arc in Garden Warfare. The high jump is especially handy for leaping over obstacles that effectively cut off your pursuers from firing. The Hyper ability briefly boosts your speed and jump height, which is doubly useful for sneaking behind an advancing enemy force and scrambling back to safety. The Peashooter’s primary attack is its pea-shooting nose, which fires large, slow-moving, high-damage projectiles, roughly one per second. It’s a fast-moving little peapod with a short stature that makes it easily overlooked by advancing zombies. Peashooter: The Peashooter is the standard infantry class for the Plants faction. All injured Plants and Zombies automatically recover up to half their total health when injured it takes a proper healer (Sunflower or Scientist) to get you the rest of the way there. Also, while each class has different health totals, there’s a single rule that carries across all of them when it comes to healing. The primary weapons for all classes in Garden Warfare have infinite ammo, so fire freely. Certain abilities, such as the Cactus’ Tallnut or the Scientist’s Sticky Explody Ball, can be used multiple times before they need a cooldown a number inside the icon box lets you know how many uses you have left. When the ability icon is greyed out, it’s still recharging. Most abilities are limited in how often they can be used by a cooldown bar. Note that leveling up isn’t quite enough to get the ability you’ll have to respawn after leveling up in order to use your new toy. You start with only one of those skills unlocked and then get the next two with your first two experience levels. They vary, but you’ll generally be tasked with using one of your skills a certain number of times or “vanquishing” (no one is “killed” in Garden Warfare) a certain number of a specific type of enemy.Įvery class has three different abilities, mapped to the LB, RB, and Y buttons. You can view your open challenges at any time by hitting the start button during a match. Completing a challenge earns you a star get enough stars, and that particular class will level up. All characters – Plants and Zombies alike – level up using a challenge-based system. Modern Warfare 2’s new season is proof Call of Duty needs to take a year offĨ Call of Duty: Modern Warfare II weapons you should level up before Warzone 2.0įirst, some general notes on classes in Plants Vs. Activision teases Call of Duty: Modern Warfare III’s biggest improvements
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